Category: Uncategorized
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WH4.3 – Marsh Stalkers
Something is stalking the western marshes near Reedwatch—several fisherfolk haven’t returned, and a boat was found floating, half-full of water and tangled with clawed reeds. At first, the disappearances were blamed on swamp hazards or drunken slips—but now, even seasoned trappers speak of “shadows with eyes” watching them from the cattails. Cerris Fenwild fears a…
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WH4.2 – The Sunken Ferry
A small river ferry, The Juniper, went missing en route from Hodnet to Reedwatch. It was last seen leaving the East Bend crossing just before dusk two days ago, carrying two crates of goods, a single ferryman, and a Halfling passenger from the Reedweavers’ Guild. Yesterday, bits of driftwood and a torn ferry banner were…
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WH4.1 – Lights on the Water
Night falls quickly over the Zumkend River, and the reeds whisper with every passing breeze. Locals bar their shutters and mutter about the pale lanterns seen drifting across the marsh. Fishermen swear they’ve watched the lights circle their boats like hungry wolves, only to vanish when prayers are whispered. Tonight, Talric Fenmoor — his face…
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Hodnet Ferry WH3
Hodnet Ferry (Hamlet, pop. 60–70) Situated where the Zumkend River narrows and deepens, Hodnet Ferry is both a crossing point and a chokehold for river trade. The hamlet grew around its ferry service, which once belonged to the same families that founded Hodnet town further upstream. Hodnet Ferry is a pragmatic, slightly rough place —…
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WH8.5 – The Druid’s Warning
A hush falls over the Bluff Watch as the door creaks open and Sereth of the Verdant Veins steps inside, mud still on his boots, his travel-worn staff glinting faintly with green runes. His voice carries like wind through reeds: “The veins are stirring. The earth groans beneath your picks, and the roots whisper of…
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WH8.4 – Gemcutter’s Greed
The Bluff Watch tavern is loud tonight — miners and ferrymen arguing at full volume. Tankards slam on the tables as Tavin Marrick, the innkeeper, waves a gloved hand to quiet everyone. “Look at this,” he growls, holding up a small, brilliant-cut gem that glitters red in the firelight. “Found it under the bench this…
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Westwatch (Ferry) WH10
A fortified river hamlet, last stop before barbarian country. Westwatch Ferry is a hard-bitten frontier hamlet of about 110 souls, built where the east–west trade road bends south toward Hodnet and crosses the Zumker River. The entire settlement is enclosed by a stout timber palisade braced with rough-hewn logs, and three gated guardhouses secure entrance…
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Reedwatch Quests
WH4.1 – Lights on the Water (Mystery / Exploration) Hook: Locals whisper of strange lights dancing over the reeds at night. Fisher Talric claims they lure boats to wreck. Stat Blocks (Condensed): Will-o’-Wisp – AC 19, HP 22, Lightning +4 (2d8). Cultist (necromancer reskin) – AC 12, HP 13, Ray of Sickness. WH4.2 – The…
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Reedwatch (WH4)
(Hamlet, pop. ~55–65) Fishing-farming hamlet along the Zumkend River, southern Wolfsward. Places to Go (Locations & Services) The Bent Willow Inn (Tavern/Inn) River Docks & Fish Market Shrine of Obad-Hai & Beory Reedweavers’ Guild People to See Things to Do (Sidequests)
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WH2.2 – Ale’s Gone Sour!
Intro/Boxed Text: Obstacle & Objective: The PCs must discover the cause of the souring. Fey pranksters are spoiling the grain stores. PCs may fight, negotiate, or bargain with them. Scaling Encounters: Puzzle: Riddle One (Level 1): The Grain’s Secret “I am born in fields of gold,Yet crushed to dust, my worth is told.Feed me fire,…