Category: Uncategorized

  • WH4.2 – The Sunken Ferry

    Suggested Level: 2–3 Quest Giver(s): Elsbeth (Hodnet Trader) or Thane Alris (Bent Willow Inn) A small river ferry, The Juniper, went missing en route from Hodnet to Reedwatch. It was last seen leaving the East Bend crossing just before dusk two days ago, carrying two crates of goods, a single ferryman, and a Halfling passenger…

  • WH4.1 – Lights on the Water

    Night falls quickly over the Zumkend River, and the reeds whisper with every passing breeze. Locals bar their shutters and mutter about the pale lanterns seen drifting across the marsh. Fishermen swear they’ve watched the lights circle their boats like hungry wolves, only to vanish when prayers are whispered. Tonight, Talric Fenmoor — his face…

  • Hodnet Ferry WH3

    Hodnet Ferry (Hamlet, pop. 60–70) Situated where the Zumkend River narrows and deepens, Hodnet Ferry is both a crossing point and a chokehold for river trade. The hamlet grew around its ferry service, which once belonged to the same families that founded Hodnet town further upstream. Hodnet Ferry is a pragmatic, slightly rough place —…

  • WH8.5 – The Druid’s Warning

    A hush falls over the Bluff Watch as the door creaks open and Sereth of the Verdant Veins steps inside, mud still on his boots, his travel-worn staff glinting faintly with green runes. His voice carries like wind through reeds: “The veins are stirring. The earth groans beneath your picks, and the roots whisper of…

  • WH8.4 – Gemcutter’s Greed

    The Bluff Watch tavern is loud tonight — miners and ferrymen arguing at full volume. Tankards slam on the tables as Tavin Marrick, the innkeeper, waves a gloved hand to quiet everyone. “Look at this,” he growls, holding up a small, brilliant-cut gem that glitters red in the firelight. “Found it under the bench this…

  • Westwatch (Ferry) WH10

    A fortified river hamlet, last stop before barbarian country. Westwatch Ferry is a hard-bitten frontier hamlet of about 110 souls, built where the east–west trade road bends south toward Hodnet and crosses the Zumker River. The entire settlement is enclosed by a stout timber palisade braced with rough-hewn logs, and three gated guardhouses secure entrance…

  • Reedwatch Quests

    WH4.1 – Lights on the Water (Mystery / Exploration) Hook: Locals whisper of strange lights dancing over the reeds at night. Fisher Talric claims they lure boats to wreck. Quest Giver: Talric Fenmoor (fisher). Truth: The lights are will-o’-wisps, feeding on drowned prey. PCs may fight or try to ward them off. Lv 1–2: 1…

  • Reedwatch (WH4)

    (Hamlet, pop. ~55–65) Fishing-farming hamlet along the Zumkend River, southern Wolfsward. Places to Go (Locations & Services) The Bent Willow Inn (Tavern/Inn) A long, low inn with willow beams and reed thatching, smelling faintly of river smoke and herbs. Proprietor: Thane Alris, half-elf innkeeper, known for calm hospitality and riverballad songs. 4 private rooms +…

  • WH2.2 – Ale’s Gone Sour!

    Intro/Boxed Text: Talla Maltbrew, brewer of Oxenford, pours you a tankard — and spits in disgust. The ale tastes foul, rancid overnight. “It ain’t natural,” she growls. “The barley’s cursed. Fey folk are behind this, mark my words.” Quest Giver (NPC): Talla Maltbrew, stern brewer, proud of her ale. Obstacle & Objective: The PCs must…

  • WH2.1 – Stolen Herd

    Intro/Boxed Text: Brenn Two-Ox, Oxenford’s cattleman, curses aloud: “My herd’s gone! Hoofprints lead north into the hills. Without ‘em, the village starves and the Duke’s caravans will lack teams. I’ll pay well if you bring them back alive.” Quest Giver (NPC): Brenn Two-Ox, weathered Flan cattleman. Obstacle & Objective: PCs follow tracks to a raider…