Category: Uncategorized

  • Ironridge

    Population: 330 (≈60% Human / 33% Dwarf / 7% Gnome) Primary Exports: Iron, platinum, cut stone, smelted ingots, worked metal tools Overview Ironridge clings to the sloping foothills of the Griff Mountains where veins of iron and platinum lace the dark stone like frozen lightning. Once a modest dwarven charter known as ‘Rautauruuki’, or Ironforge,…

  • Hillmeet

    Once a humble trading stop on the Zumkend River, Hillmeet has grown into a vital waystation between the western frontier and the baronial capital of Rutherton to the east. Merchants from Westwatch bring goods and coin by caravan and ferry alike, feeding Hillmeet’s bustling river trade. The Lay of the Land Hillmeet rises over two…

  • SGWC 2.0

    Kiken na jōsen (“Dangerous Affair”) Historical Background Developed at Starfleet Academy as a precursor to the infamous Kobayashi Maru, the Kiken na Jōsen (“Dangerous Affair”) scenario tested a cadet’s ability to manage rescue operations under hostile conditions. Known among trainees by the less formal nickname “Kick in Your Johnson” or simply KNJ, the exercise forced…

  • D20 WAR-MODE SYSTEM

    A role system for resolving battles and wars in fantasy settings, with optional PC integration. INTRODUCTION The d20 War-Mode System is a simplified combat framework designed to resolve large-scale battles and wars while preserving the tone and tactics of D&D 5e. It abstracts creatures, heroes, and armies into streamlined ratings—Offense, Defense, Magic, and Steps—allowing quick…

  • WH10.1 — Trouble Across the Zumker

    Quest Giver: Perrin Holt, Quartermaster of the Caravanserai (“River’s Rest”) Perrin bumps into the party and invites them for a drink at the Crooked Pike Tavern, if the party takes him up on the free round, and tells you about a proposition, but not here. He hands you a silver coin with a wolf’s head…

  • WH9.4 – The Shattered Shrine

    At first light, a crowd gathers at the riverside shrine of Beory. Stones are scattered, reeds burned, and the sacred pool reeks of blood and ash. Elda Morrain kneels amid the wreckage, hands trembling. “These aren’t dwarven runes, nor Flan,” she says grimly. “They’re older… they reek of chains and hunger. This is no accident…

  • WH9.3 – Waters Run Red

    At dawn, shouting rises near Highmere’s quarry road. Farmers and miners face each other across a dry gulley, fists clenched, voices raw. Where once a narrow stream fed both fields and sluice troughs, now the water runs thin — blocked by a cave-in upstream. “You’ve dammed it for your silver-pans!” cries Mara Tannell, her voice…

  • WH9.2 – Ashes of Trust

    The air in Highmere hangs heavy with smoke, not only from the mountains but from smoldering tempers. After the riot between Flan farmers and the miners, fear has twisted into suspicion. At dawn, Mara Tannell pulls you aside, her hands shaking as she clutches a piece of charred parchment. “This was on my door this…

  • WV1.4 — Smuggler’s Oath

    West of Hallowford, a wind-scoured yard sprawls across a shallow gully. Old timber gantries and plank platforms jut over the drop where logs were once winched and trimmed. At night, lanterns sway on tall posts. Fresh wagon ruts cut the clay. Locals say smugglers meet here to arm Grosskopf raiders. Quest giver — Doran Fletch…

  • WH3.2 – Rope and Tar

    At dawn, the ferry lies adrift, its ropes severed clean. Mera the Rope-Maker, a widowed artisan, pulls you aside: “Someone’s cut my best cords — sabotage. Find who’s doing this, or Hodnet’s ferry will sink into ruin.” Quest Giver (NPC): Mera Witthrope, rope-maker and artisan. Obstacle & Objective: PCs must investigate the sabotage. DM Note:…