Tag: rpg

  • WH9.2 – Ashes of Trust

    The air in Highmere hangs heavy with smoke, not only from the mountains but from smoldering tempers. After the riot between Flan farmers and the miners, fear has twisted into suspicion. At dawn, Mara Tannell pulls you aside, her hands shaking as she clutches a piece of charred parchment. “This was on my door this…

  • WV1.3 — Footbridge of Bones

    North of Hallowford the road dips to a placid stream. A broad plank footbridge spans the water beside a trampled watering shelf where cattle drink. The boards are black-wet. From the alder roots under the far bank comes a dry rattle, like dice in a wooden bowl—followed by the faint scrape of bone on timber.…

  • Duuthmere (Duthmere)

    Nestled some 30 miles west of the Tenh and just south of the Bluff Hills lies Duuthmere, or ‘Good Home’ in Halfling. It lies among three gracehull hills and a large old tree that has, so far, stood the test of time. The halflings dwell on the north hill on a few terraced slopes and…

  • WH4.8 – Marsh Predator

    Suggested Level: 3–5Quest Giver(s): Freddie, Haren Brookfell, or Cerris Fenwild (depending on prior quests completed) Summary The reeds whisper no longer. They scream. After weeks of disappearances, strange signs, and eerie sightings, something has emerged from the marsh that no one can deny. Boats have been dragged beneath the water, fishers ripped from docks, and…

  • WH4.4 – The Reed Maze

    Summary After the ferry Juniper was found wrecked and half-sunken near East Bend (WH4.2), most assumed the halfling passenger was drowned or taken. But last night, someone swore they heard a voice—Perrik Tanglefoot’s—calling faintly from the tall reeds west of the crossing. A carved reed-weaving token tied with green string was left on the edge…

  • WH4.2 – The Sunken Ferry

    A small river ferry, The Juniper, went missing en route from Hodnet to Reedwatch. It was last seen leaving the East Bend crossing just before dusk two days ago, carrying two crates of goods, a single ferryman, and a Halfling passenger from the Reedweavers’ Guild. Yesterday, bits of driftwood and a torn ferry banner were…

  • Reedwatch Quests

    WH4.1 – Lights on the Water (Mystery / Exploration) Hook: Locals whisper of strange lights dancing over the reeds at night. Fisher Talric claims they lure boats to wreck. Stat Blocks (Condensed): Will-o’-Wisp – AC 19, HP 22, Lightning +4 (2d8). Cultist (necromancer reskin) – AC 12, HP 13, Ray of Sickness. WH4.2 – The…

  • Reedwatch (WH4)

    (Hamlet, pop. ~55–65) Fishing-farming hamlet along the Zumkend River, southern Wolfsward. Places to Go (Locations & Services) The Bent Willow Inn (Tavern/Inn) River Docks & Fish Market Shrine of Obad-Hai & Beory Reedweavers’ Guild People to See Things to Do (Sidequests)

  • Baron Elric Dalven

    Ternsmay Farmlands/Province, Duchy of Tenh Race: Human (Flan) • Class/Level: Druid (Circle of the Land – Grassland) 5 / Bard (College of Lore) 2 • Alignment: Neutral Good Description:Elder-dreamer turned Speaker of the Elderglen, Elric Dalven is a beloved figure known for his deep connection to the land and people of Ternsmay. His wisdom extends…

  • Baron Ghalder Veymar

    Grimwold Marches, Duchy of Tenh Human (Flan) • Cleric (War Domain) 8 / Fighter 1 • Lawful Neutral Baron “Ghal” – Ghalder Veymar is a grim-eyed man known as “The Lantern of the Marches.” His bloodline traces back to pre-Duchy Flan priest-kings, and he views his position not merely as military governor but as sacred…