Being a practical companion for the discriminating adventurer, discerning drinker, and occasionally disoriented spellcaster
“I’ve faced ogres in the hills, cults in the catacombs, and one particularly argumentative goat on the Iron Marches—but nothing compares to the risk of ordering smoked eel with the wrong mead.”
— Grimm, retired adventurer, unretired tavern critic, finder of forgotten doorways and overpriced spell components

About the Author
Once a sellsword, now a self-appointed connoisseur of the finer and far stranger corners of civilization, Grimm of the Roving Tankard spent decades wandering the length and breadth of the Flanaess. Somewhere between brawling in back-alley inns and bartering with backwoods alchemists, Grimm realized that for all the battles he fought, the true tests of a hero lie in:
- Finding a hot meal that doesn’t bite back,
- Securing a pint worth lifting twice, and
- Knowing which “wizard” shop isn’t just a con run by a gnome in a hat.
What This Guide Offers
This volume catalogs the most memorable, maddening, and mysteriously hidden places across the Duchy of Tenh (and beyond):
- Taverns & Inns: Ranked by brew, brawl likelihood, and how likely you are to keep your coin purse
- Crafters & Traders: From legendary smiths to that cobbler who may or may not be a were-rat
- Shady Locales: Places Grimm definitely doesn’t recommend but provides maps to anyway
- Magical Markets: Potioneers, scroll peddlers, and the occasional planar flea market
Grimm’s Motto
“When in doubt, ask what’s on tap. When in peril, ask what’s on the shelf. When in both… buy the bottle, and leave before nightfall.”
Grimm’s Guide to the North of Tenh
WOLFSWARD
Sparse, wild, practical — comfort means warmth and not dying of exposure.
The Grey Cup – Stonewatch Keep
Type: Tavern & Inn
Grimm’s Note:
“The hearth is warm, the ale’s brown, and the stew is always some kind of goat. Not bad goat, mind you.”
Don’t-Miss Dishes:
| Item | Description | Effect |
| Goatbone Stew | Braised local goat with wild roots and marrow | Gain 3 temporary hit points and advantage on Constitution saves vs cold for 8 hours |
| Stonewatch Cider | Spiced apple-cider aged in dwarven oak | Once before your next long rest, regain 1 use of a class feature that recharges on a short rest (GM discretion) |
| Smoked Cheese Scone | Dry, dense, rich | Reduces exhaustion level by 1 (once per long rest), but causes mild flatulence (-1 CHA checks to impress for 1 hour) |
COLDWELL REACH – Fork River
Trade, warmth, and ingenuity — you’ll find exotic dishes and well-aged ales here.
The Traveling Kettle – Mountain Pass Post
Type: Tavenr & Inn
Grimm’s Note:
“You’ll meet dwarves, smugglers, and one bard who only sings about cheese. Stay for the broth.”
Don’t-Miss Dishes:
| Item | Description | Effect |
| Kettlebroth Surprise | Simmered mountain boar, bitter greens, mushrooms | Gain 1d6 temp HP and advantage on first saving throw vs poison in the next 8 hours |
| Melted Copper Ale | Malty, reddish-golden dwarven import | Regain one 3rd-level or lower spell slot (once, long rest required) but suffer -1 INT checks for 1 hour due to fuzziness |
| Pickled Root Plate | Tart mountain tubers and beet-touched eggs | Gain +2 to Insight and Survival checks for 4 hours, but -1 to Initiative due to sluggish digestion |
GRIMWOLD MARCHES
Remote, strange, and haunted by old magic — food may nourish or… change you.
Brasker’s Waypoint – Edgewatch
Type: Rustic Wayhouse
Grimm’s Note:
“Brasker talks too much, but his trail bread doesn’t mold, and he knows all the ruins nearby.”
Don’t-Miss Dishes:
| Item | Description | Effect |
| Trailbreaker’s Loaf | Hard-seeded travel bread soaked in marrow gravy | Gain +2 to Constitution checks (not saves) and can ignore the effects of difficult terrain once for 1 hour |
| Rivermint Tonic | Cold, bitter, invigorating | Regain 1d4+1 hit points immediately and become immune to sleep for 6 hours (magical or mundane) |
| Marcher’s Egg | Pickled in brine with wild herbs | Grants darkvision +30 ft for 1 hour or advantage on Perception checks made at night |