Category: Uncategorized

  • WH2.1 – Stolen Herd

    Intro/Boxed Text: Obstacle & Objective: PCs follow tracks to a raider camp. Must retrieve herd or defeat raiders. At higher tiers, gnolls/orcs drive the oxen into caves as offerings to their god. Scaling Encounters: Skill Challenge (optional): Reward:

  • Oxenford (WH2)

    (Hamlet, pop. 40–75) A small Flan-founded hamlet northeast of Hallowfall, settled only a few decades ago when caravan drovers and farmers discovered rich pastureland in the rolling hills. Life here revolves around oxen, barley, and cider presses. The people are practical and cooperative, wary of strangers but proud of their strong ale and hardy herds.…

  • Baron Elric Dalven

    Ternsmay Farmlands/Province, Duchy of Tenh Race: Human (Flan) • Class/Level: Druid (Circle of the Land – Grassland) 5 / Bard (College of Lore) 2 • Alignment: Neutral Good Description:Elder-dreamer turned Speaker of the Elderglen, Elric Dalven is a beloved figure known for his deep connection to the land and people of Ternsmay. His wisdom extends…

  • Baron Ghalder Veymar

    Grimwold Marches, Duchy of Tenh Human (Flan) • Cleric (War Domain) 8 / Fighter 1 • Lawful Neutral Baron “Ghal” – Ghalder Veymar is a grim-eyed man known as “The Lantern of the Marches.” His bloodline traces back to pre-Duchy Flan priest-kings, and he views his position not merely as military governor but as sacred…

  • Baroness Karnya Valasvata

    Wolfsward Province, Duchy of Tenh Human (Flan) • Fighter 8 (Battlemaster) • Neutral Good Baroness Karnya Valasvata was born during a blizzard in a fortified cliff village above the Clouded Road. Her rise from garrison commander to baroness came after she routed a bandit company twice her size during the Long Winter Siege. Known for her…

  • Hodnet (WT2)

    pop. 450–500 Overview Hodnet straddles a bend of the Zumkend River, its stone docks, warehouses, and timber palisade projecting stability on the frontier. Once a fortified village, Hodnet now supports trade, militia, and politics, making it the second-most important settlement in Wolfsward after Rutherton. The River Riders’ Lance ensures raids are repelled, while smugglers, cultists,…

  • WH8.3 – The Missing Ore

    Cragford The clang of picks is drowned out by shouts of anger as you arrive at the Cragford yard. Ore carts stand half-loaded, miners are arguing with Flan farmers, and Izgil Halstayyn’s booming voice cuts through it all: “Another cart gone! And this one on the Duke’s road to Hodnet. If we don’t find it,…

  • WH8.2 – The Bloody Pick

    Cragford Two mornings after the stolen tools are returned, Cragford is in an uproar again. A miner is found dead near the quarry — throat slit, body left sprawled, and a bloodied pickaxe propped beside him like a grotesque warning. Flan villagers gather at the scene, muttering darkly. An old woman hisses, “See? The earth…

  • WH8.1 – The Missing Tools

    Cragford The clanging of hammers and ringing of picks has gone eerily quiet in Cragford. The miners’ barracks sit sullen and half-empty, and the air smells of damp earth and frustration. Izgil Halstayyn, the stone-necked foreman, storms into The Bluff Watch tavern and slams his handaxe on the table with a thud that makes the…

  • WV1.2 – Broken Anvil

    Hook / Intro: Ore cart from Hillmeet never arrived. Dorn Halvar, a dwarf smith, fears raiders or beasts. Quest Giver: Dorn Halvar (LN Dwarf smith). Pays coin, offers repairs, possible magic weapon (Lv 4). Obstacle & Objective: Track cart → find it overturned → face beasts or raiders. Scaling Encounters: Lv 1 → 2 Wolves…