SGWC 2.0

Kiken na jōsen (“Dangerous Affair”)

Historical Background

Developed at Starfleet Academy as a precursor to the infamous Kobayashi Maru, the Kiken na Jōsen (“Dangerous Affair”) scenario tested a cadet’s ability to manage rescue operations under hostile conditions. Known among trainees by the less formal nickname “Kick in Your Johnson” or simply KNJ, the exercise forced command candidates to weigh risk against duty—placing their crews in danger to save others.

In later years, the simulation was updated for active-duty officers as a command refresher, adapted to include encounters with Andromedan forces using only the fragmentary intelligence then available. It remains a cornerstone of Starfleet’s crisis command curriculum, emphasizing judgment, discipline, and the limits of control under pressure.

Scenario Start

Freighter Convoy Group Jisho has sent a distress call while traversing the borderlands between Federation, Tholian, and Romulan space.

Their engines have failed inside volatile subspace distortion pockets.

The Federation’s rescue flotilla races to extract the freighters before a rival force arrives to seize them.

Neither side may destroy the convoy—doing so risks political disaster and mission failure.

This exercise trains crews in tractor coordination, towing under duress, and disciplined engagement amid subspace anomalies.

Scenario Parameters

Category Details

Players 2–6 (1–3 ships per side)

Map Fixed

Duration 8 turns or until all convoy ships are rescued or captured

Hazard: Subspace Distortion Zones

The Convoy (Neutral Objective)

Convoy Group Jisho consists of 2–6 stranded transports, equal to the total of Side A and Bs ships, each trapped within the subspace distortion zone.

  • SS Assurance
  • SS Buckaroo Banzai
  • SS Cyberdyne Express
  • SS Deneva Freight
  • SS E
  • SS F

• May power shields, tractors, but not weapons (fire control is disrupted within the distortion zone).

• Freighters once outside the subspace distortion require one full turn of being clear before they can use power for movement. If a freighter is pulled clear on Turn 3, impulse 16, it can use power for movement starting turn 5. Freighters cannot voluntarily disengage by high speed but must move/be towed off the map.

• Neither side may target convoy ships intentionally.

• If any convoy unit is destroyed, both sides lose 10 VP per ship.

Recommended Mix

Scale # Ships Composition Notes

1 F-OL per ship in Side A and B

has 2x Medical Skids

No Ducktail skid 

Setup

1. Place each freighter in a separate subspace distortion zone (see map) starting with Zone Alpha, then Bravo, then Charlie. Repeat starting at Alpha with the fourth to sixth freighter. Freighters are all two hexes inside of the subspace zones.

2. Side A (Rescue Force) enters hex column 01xx within 4 hexes of 0103, speed 16, WS-III.

3. Side B (Ambush Force) enters from the opposite edge (baseline Speed 24); if Cloaking Devices are available see special option.

Subspace Distortion Zones

• Entering units immediately halt and cannot generate warp movement.

• Tractor towing costs × 3 while inside.

• Seeking weapons, shuttles, fighters entering a zone are destroyed. Transporters cannot be used across subspace distortion zones (including into or out of). Transporter mines could be rolled out of the hatch.

• Fire Control is disabled for ships within the zones; they are disabled as long as they remain inside. Fire control is reestablished the impulse they exit.

• Convoy ships begin inside zones.

⚔️ Forces

Side A – Rescue Force

Objective: Tow convoy ships off your entry edge.

Fleet Size: 1–3 ships (≈ 350–500 BPV).

Empire Example Rescue Group BPV

Federation CA + CL + FF ~410

Klingon D7 + D6 + F5 ~400

Hydran RN + DG + KN ~390

Lyran CA + CW + DW ~390

Gorn BC + CM + DD ~400

Kzinti BC + CM + FF ~380

Tholian CA + DD + PC ~370

Orion (Merc.) CR + HR + LR ~420

Side B – Ambush Force

Objective: Capture convoy ships by towing them off your own entry edge or if the freighters are captured moving off the map .

Restrictions: May not deliberately damage convoy ships.

Fleet Size: 1–3 ships (≈ 400–500 BPV).

Empire Example Ambush Group BPV

Romulan KR + 2 × WE ~390

Tholian CA + DD + PC ~370

Klingon D7 + F5 + E4 ~370

Lyran CW + DW + FF ~380

Orion Raiders HR + 2 × LR ~390

Andromedan (Training) Intruder + 2 × Cobra  (or Conquistador + Mamba + Cobra) ~400

Andromedan Special Rules

• Displacement Devices cannot be used due to subspace distortion

• PA panels and satellite operations function normally.

• Andros may appear only as Ambush Force.

• Designed to train power management and satellite tactics without DisDev complexity.

🕵️ Optional Rule – Hidden Cloak Deployment

(Recommended for Romulan or Orion Ambush forces.)

1. Initial Hidden Placement:

• Cloaked ships begin the scenario unplotted on the map within 12 hexes of a subspace zone AND no further than hex column 28xx.

• The owning player secretly records each unit’s starting hex and facing.

2. Hidden Movement:

• Each impulse, the cloaked player records movement and speed privately (may use a log sheet).

• Normal movement limits and terrain apply.

• They may not enter Subspace Zones while hidden.

3. Decloaking:

• When a unit decloaks, immediately place its counter on the board at the recorded location.

• It may act normally thereafter.

4. Post-Reveal:

• Once revealed, future cloaks use standard rules (double range + 5 method).

• Hidden redeployment is not permitted again this scenario.

This rule adds fog-of-war tension and simulates the sudden strike of a Romulan bird-of-prey or Orion corsair emerging from distortion shadow.

🎯 Victory Conditions

Objective VP

Convoy ship towed off your edge (Rescued or Captured) +10 each

Enemy ship crippled +2

Enemy ship destroyed +5

Any convoy ship destroyed (any cause) –10 to both sides

Victory Levels

• Major Victory:  25 + VP margin

• Minor Victory:  10–24 VP margin

• Draw:  < 10 VP difference

🧩 Optional Variants

• Heavy Tow: Replace one freighter with Ore Carrier (F-OL, 1¼ move cost).

• Mixed Convoy: Add damaged Federation Express for light-hull towing.

• Fog of War: Ambush force may begin hidden within 6 hexes of entry edge (even without cloak).

🎓 Training Focus

• Tractor and towing operations under pressure.

• Escort coordination and counter-tractor tactics.

• Power allocation discipline in subspace hazards.

• Andromedan energy and satellite management without Displacement Devices.

• Introduction to hidden movement and cloaking surprise tactics.

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