Kiken na jōsen (“Dangerous Affair”)
Historical Background
Developed at Starfleet Academy as a precursor to the infamous Kobayashi Maru, the Kiken na Jōsen (“Dangerous Affair”) scenario tested a cadet’s ability to manage rescue operations under hostile conditions. Known among trainees by the less formal nickname “Kick in Your Johnson” or simply KNJ, the exercise forced command candidates to weigh risk against duty—placing their crews in danger to save others.
In later years, the simulation was updated for active-duty officers as a command refresher, adapted to include encounters with Andromedan forces using only the fragmentary intelligence then available. It remains a cornerstone of Starfleet’s crisis command curriculum, emphasizing judgment, discipline, and the limits of control under pressure.
Scenario Start
Freighter Convoy Group Jisho has sent a distress call while traversing the borderlands between Federation, Tholian, and Romulan space.
Their engines have failed inside volatile subspace distortion pockets.
The Federation’s rescue flotilla races to extract the freighters before a rival force arrives to seize them.
Neither side may destroy the convoy—doing so risks political disaster and mission failure.
This exercise trains crews in tractor coordination, towing under duress, and disciplined engagement amid subspace anomalies.
Scenario Parameters
Category Details
Players 2–6 (1–3 ships per side)
Map Fixed
Duration 8 turns or until all convoy ships are rescued or captured
Hazard: Subspace Distortion Zones
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The Convoy (Neutral Objective)
Convoy Group Jisho consists of 2–6 stranded transports, equal to the total of Side A and Bs ships, each trapped within the subspace distortion zone.
- SS Assurance
- SS Buckaroo Banzai
- SS Cyberdyne Express
- SS Deneva Freight
- SS E
- SS F
• May power shields, tractors, but not weapons (fire control is disrupted within the distortion zone).
• Freighters once outside the subspace distortion require one full turn of being clear before they can use power for movement. If a freighter is pulled clear on Turn 3, impulse 16, it can use power for movement starting turn 5. Freighters cannot voluntarily disengage by high speed but must move/be towed off the map.
• Neither side may target convoy ships intentionally.
• If any convoy unit is destroyed, both sides lose 10 VP per ship.
Recommended Mix
Scale # Ships Composition Notes
1 F-OL per ship in Side A and B
has 2x Medical Skids
No Ducktail skid
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Setup
1. Place each freighter in a separate subspace distortion zone (see map) starting with Zone Alpha, then Bravo, then Charlie. Repeat starting at Alpha with the fourth to sixth freighter. Freighters are all two hexes inside of the subspace zones.
2. Side A (Rescue Force) enters hex column 01xx within 4 hexes of 0103, speed 16, WS-III.
3. Side B (Ambush Force) enters from the opposite edge (baseline Speed 24); if Cloaking Devices are available see special option.
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Subspace Distortion Zones
• Entering units immediately halt and cannot generate warp movement.
• Tractor towing costs × 3 while inside.
• Seeking weapons, shuttles, fighters entering a zone are destroyed. Transporters cannot be used across subspace distortion zones (including into or out of). Transporter mines could be rolled out of the hatch.
• Fire Control is disabled for ships within the zones; they are disabled as long as they remain inside. Fire control is reestablished the impulse they exit.
• Convoy ships begin inside zones.
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⚔️ Forces
Side A – Rescue Force
Objective: Tow convoy ships off your entry edge.
Fleet Size: 1–3 ships (≈ 350–500 BPV).
Empire Example Rescue Group BPV
Federation CA + CL + FF ~410
Klingon D7 + D6 + F5 ~400
Hydran RN + DG + KN ~390
Lyran CA + CW + DW ~390
Gorn BC + CM + DD ~400
Kzinti BC + CM + FF ~380
Tholian CA + DD + PC ~370
Orion (Merc.) CR + HR + LR ~420
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Side B – Ambush Force
Objective: Capture convoy ships by towing them off your own entry edge or if the freighters are captured moving off the map .
Restrictions: May not deliberately damage convoy ships.
Fleet Size: 1–3 ships (≈ 400–500 BPV).
Empire Example Ambush Group BPV
Romulan KR + 2 × WE ~390
Tholian CA + DD + PC ~370
Klingon D7 + F5 + E4 ~370
Lyran CW + DW + FF ~380
Orion Raiders HR + 2 × LR ~390
Andromedan (Training) Intruder + 2 × Cobra (or Conquistador + Mamba + Cobra) ~400
Andromedan Special Rules
• Displacement Devices cannot be used due to subspace distortion
• PA panels and satellite operations function normally.
• Andros may appear only as Ambush Force.
• Designed to train power management and satellite tactics without DisDev complexity.
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🕵️ Optional Rule – Hidden Cloak Deployment
(Recommended for Romulan or Orion Ambush forces.)
1. Initial Hidden Placement:
• Cloaked ships begin the scenario unplotted on the map within 12 hexes of a subspace zone AND no further than hex column 28xx.
• The owning player secretly records each unit’s starting hex and facing.
2. Hidden Movement:
• Each impulse, the cloaked player records movement and speed privately (may use a log sheet).
• Normal movement limits and terrain apply.
• They may not enter Subspace Zones while hidden.
3. Decloaking:
• When a unit decloaks, immediately place its counter on the board at the recorded location.
• It may act normally thereafter.
4. Post-Reveal:
• Once revealed, future cloaks use standard rules (double range + 5 method).
• Hidden redeployment is not permitted again this scenario.
This rule adds fog-of-war tension and simulates the sudden strike of a Romulan bird-of-prey or Orion corsair emerging from distortion shadow.
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🎯 Victory Conditions
Objective VP
Convoy ship towed off your edge (Rescued or Captured) +10 each
Enemy ship crippled +2
Enemy ship destroyed +5
Any convoy ship destroyed (any cause) –10 to both sides
Victory Levels
• Major Victory: 25 + VP margin
• Minor Victory: 10–24 VP margin
• Draw: < 10 VP difference
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🧩 Optional Variants
• Heavy Tow: Replace one freighter with Ore Carrier (F-OL, 1¼ move cost).
• Mixed Convoy: Add damaged Federation Express for light-hull towing.
• Fog of War: Ambush force may begin hidden within 6 hexes of entry edge (even without cloak).
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🎓 Training Focus
• Tractor and towing operations under pressure.
• Escort coordination and counter-tractor tactics.
• Power allocation discipline in subspace hazards.
• Andromedan energy and satellite management without Displacement Devices.
• Introduction to hidden movement and cloaking surprise tactics.
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