Wolfsward Province, Duchy of Tenh
Human (Flan) • Fighter 9 Champion archetype • Lawful Neutral

Baron Thendric Varengar is a stoic warlord of the old blood — a veteran of dozens of border skirmishes and battles against raiding giants and northern tribes. His weathered face bears the marks of countless campaigns, and his silent presence commands respect among the soldiery. Born the son of a minor noble, he was elevated after leading a decisive defense at Thunder Pass, earning the Duke’s trust and the baronial seat of Wolfsward.
Unlike many nobles, Thendric prefers the field to courtly intrigue. He rarely leaves his lands, believing strength must be seen to be respected. Though blunt and unsentimental, his people respect his iron discipline and fairness. He trusts only a few — chief among them Castellan Drogan of Stonewatch — and maintains strict loyalty to Duke Elyeh III.
His colors are deep green and steel grey, with red ochre detailing — evoking the mountains and blood shed to defend them. His personal emblem is a broken horn set against a stone tower.
Stats
Medium humanoid (human), lawful neutral
Class/Level: Fighter 9 (Champion archetype)
Armor Class: 20 (Half Plate +1, Shield +1, Defensive Fighting Style)
Hit Points: 84 (9d10+27)
Speed: 30 ft.
Proficiency Bonus: +4
| STR | DEX | CON | INT | WIS | CHA |
| 18 (+4) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Saving Throws: Strength +8, Constitution +7
Skills: Athletics +8, Intimidation +5, Perception +5, Survival +5
Languages: Common, Flan, Giant
Traits & Features:
- Improved Critical (Champion 3rd): Crits on 19–20.
- Second Wind (1/rest): Regain 1d10+9 HP.
- Action Surge (1/rest): Take an additional action.
- Indomitable (1/day): Reroll a failed save.
- Remarkable Athlete: Add +1 to non-proficient Str/Dex/Con checks.
- Tactical Commander: Once per turn as a bonus action, can command an ally within 30 ft. to move or attack (3/day).
- Mounted Expert: Advantage on saves to remain mounted, +1 damage while mounted.
Actions:
- Multiattack. Makes 2 attacks with longsword.
- +2 Longsword. +9 to hit, 1d8+6 slashing (versatile 1d10+6).
- Javelin (x3). +6 to hit, range 30/120 ft., 1d6+4 piercing.
Equipment:
- +2 Longsword
- +1 Shield
- +1 Half Plate
- Potion of Greater Healing
- Signal horn with Wolfsward crest
- Signet ring and silver circlet with blood-red garnet (350 gp)
Optional Roleplay Quirk:
Thendric often fingers the dent in his sword’s crossguard, marking the spot where an ogre nearly ended his life. He calls it “his second heartbeat.”
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